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Friday, 23 December 2011

A Critical History of Computer Graphics and Animation

Layout and animation

Before rendering into an image, objects must be placed (laid out) in a scene. This defines spatial relationships between objects, including location and size. Animation refers to the temporal description of an object, i.e., how it moves and deforms over time. Popular methods include keyframing, inverse kinematics, and motion capture. These techniques are often used in combination. As with modeling, physical simulation also specifies motion.


Saw as below all the animation .


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